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These kind of games typically have a storyline, and gamers have to make contact, coorperate and coordinate where upon completion of mission, they can obtain goods, accessories etc. On the surface, such games have simple contents and a common model; gamers are stuck in a vicious cycle where they eangage in combat with monsters to gain levels, or gain levels to combat more monsters. In between the comabts and level gains, gamers participate in negotiations, form groups to snatch their own territory or engage in combats between themselves etc. Seems boring but analysing it on a deeper level, such games are a reflection of a society where the interaction between gamers completely bring out the faces of humanity, thus blurring the lines between the game and reality. The representative of one such game is the "Legend"