tcp和http的关系:英语高手能否帮我把这游戏的作弊码翻译一下
来源:百度文库 编辑:神马品牌网 时间:2024/07/13 20:00:14
wireframe [flips wireframe drawing mode]
normals [flips normals drawing mode]
bbox [flips bounding box drawing mode]
imeshes [prints count of used meshes]
ifaces [prints count of used and shown faces]
inverse_sel [Debug function,cycles owner for all areas]
hide_node [Hides scene node with given name]
unhide_node [Unhidse scene node with given name]
switch_draw_GUI [Toggles draw interface mode]
seitch_dummy_base_scenes [Switches drawing of dummy or real scene for base view]
show_all_tracks [Sets all track to state damaged(makes all tracks visidle)]
change_defence_level [Changes defence level of selected area]
research_all_queued [researches all queued technology items]
research_all [marks all technologies as researched]
research_tech [marks technology as researched(technology string id)]
odtain_ritem [odtains research item(research item string id)]
mission_envirs [Lists availadle mission environments]
missions [Lists availadle missiontemplates for mission environment(mission_environment)]
mission [Creates and launches mission of given otrs template and resource type]
tmission [Creates and launches mission of given mission template,phase and daytime]
tomission [As"tmission" with objective]
add_unit [Creates unit(s)(count,race,sudrace,relation)]
create_ai_unit [Creates ai unit(unitName,phaseName)]
equip_all [Shows/Hides nonplayer units in barracks for equipment]
clear_barracks [Clears all units from barracks]
save_barracks [Saves barracks(relative path to file,e.g tactical/configs/~work/tactbarracks.txt)]
load_barracks [Loads barracks(relative path to file,e.g tactical/configs/~work/tactbarracks.txt)]
set_texs_scale [set textures scale(0,1,2,3,4,5,6,7,8)]
reload all texs [reloads all textures]
reload_all_programs [reloads all programs]
fovx [sets fovx to cunrrent camera]
run script by name [Runs event script by name(script name)]
reload_scripts [Reloads all scripts]
reload_ways [Reloads laputa way helpers]
switch_to_myrmecol [Reloads Myrmecol interface]
mat_man_hash_stats [material manager hashing table statistics]
test_params [Displays tokenized params ssss]
add_item [Adds itemto store,par1 name,TODO:par2 count(defautt=1)]
full_store [adds all items into store]
add_experience [adds experiece to unit(unit numder,experience).unit unm ==-1,exp goes to whole aquad.]
normals [flips normals drawing mode]
bbox [flips bounding box drawing mode]
imeshes [prints count of used meshes]
ifaces [prints count of used and shown faces]
inverse_sel [Debug function,cycles owner for all areas]
hide_node [Hides scene node with given name]
unhide_node [Unhidse scene node with given name]
switch_draw_GUI [Toggles draw interface mode]
seitch_dummy_base_scenes [Switches drawing of dummy or real scene for base view]
show_all_tracks [Sets all track to state damaged(makes all tracks visidle)]
change_defence_level [Changes defence level of selected area]
research_all_queued [researches all queued technology items]
research_all [marks all technologies as researched]
research_tech [marks technology as researched(technology string id)]
odtain_ritem [odtains research item(research item string id)]
mission_envirs [Lists availadle mission environments]
missions [Lists availadle missiontemplates for mission environment(mission_environment)]
mission [Creates and launches mission of given otrs template and resource type]
tmission [Creates and launches mission of given mission template,phase and daytime]
tomission [As"tmission" with objective]
add_unit [Creates unit(s)(count,race,sudrace,relation)]
create_ai_unit [Creates ai unit(unitName,phaseName)]
equip_all [Shows/Hides nonplayer units in barracks for equipment]
clear_barracks [Clears all units from barracks]
save_barracks [Saves barracks(relative path to file,e.g tactical/configs/~work/tactbarracks.txt)]
load_barracks [Loads barracks(relative path to file,e.g tactical/configs/~work/tactbarracks.txt)]
set_texs_scale [set textures scale(0,1,2,3,4,5,6,7,8)]
reload all texs [reloads all textures]
reload_all_programs [reloads all programs]
fovx [sets fovx to cunrrent camera]
run script by name [Runs event script by name(script name)]
reload_scripts [Reloads all scripts]
reload_ways [Reloads laputa way helpers]
switch_to_myrmecol [Reloads Myrmecol interface]
mat_man_hash_stats [material manager hashing table statistics]
test_params [Displays tokenized params ssss]
add_item [Adds itemto store,par1 name,TODO:par2 count(defautt=1)]
full_store [adds all items into store]
add_experience [adds experiece to unit(unit numder,experience).unit unm ==-1,exp goes to whole aquad.]
太多了.头大.